Super Mario Land 2: 6 Golden Coins is a handheld game for the Game Boy released in 1992. It is a direct sequel to Super Mario Land and fits perfectly. Unlike Super Mario Land, Goombas and Koopas return, along with a new variety of new enemies.
Mario returns back to the Mushroom Kingdom after saving Daisy from Tatanga only to find that his castle (yes, his castle) has been taken over by Wario. Mario then must travel to find six special coins to unlock his castle and kick Wario out. (Spoiler alert: It also appears that Tatanga may have been working for Wario all along due to him guarding one of these coins. It's also possible that Daisy's capture could have been planned by Wario too in order to distract Mario.)
Unlike Super Mario Land, this game has a much better gameplay. It has six imaginitive zones, each holding one of the coins. Said zones are Tree, Macro (large house), Pumpkin, Mario (yes, a Mario zone), Turtle and even Space. Also, these six zones can be cleared in any order, not the above mentioned. Along with the game was a new power up, the Carrot, which turns Mario into Rabbit Mario, allowing him to flutter across obstacles and breeze through levels.
Graphics are a larger step up from its prequel. They appear closer to Super Mario World, unlike Super Mario Land's 8-bit graphics. Sprite sizes are also a lot larger than before too, including Mario, making him easier to see. It is definitely an improvement from before.
|Compare to picture in previous review.|
Though the music is good, it is not as good as the music in Super Mario Land in my opinion. While still enjoyable, it doesn't feel the same. Overall, it's decent. Sound are pretty good, many sound like ones from previous Mario games and have their cartoon theme, so pass.
The game is definitely a good sequel and a good buy. With it on virtual console for 3DS, this should be one of the games in your collection. With it's fun, compact levels, silly enemies and wacky plot, this game is a must buy and passes.