Monday, September 24, 2012

Top 10 Favorite Mario Kart 64 Tracks

Today, I would like to show you my favorite Mario Kart 64 tracks of all times, so sit back and enjoy.


10. Wario Stadium




Number 10 goes to Wario Stadium in the Star Cup. The track appears to be a motocross styled track
completely surrounded by walls. It's a fairly long track with barely any obstacles, so it may get a little dull in Time Trials, but you may enjoy it when playing with friends. As I said before it is a stadium surrounded by walls. Pictures of Wario are seen on the outer walls and a large screen can be seen, usually showing your racer and all your actions, including if you pause the game. Overall, you may enjoy Wario Stadium, but it may also get a little old after a while.


9. Royal Raceway






The nine position goes to Royal Raceway in the Star Cup. This track is fairly interesting track.
Piranha Plants chill on sides of the track, waiting for you to run into them. Near the end is a pond that is nearly impossible to dodge. While the track is fun, joyful and upbeat, there is one main reason why this track is up here. Why, well, here you go:





If you look to the right, you see the castle. You may think I just blew a gasket, but the castle model and area are the exact same from Super Mario 64. I felt that it was a very neat easter egg. It's also explorable, so you can look through it in Time Trials just to do so.



8. Frappe Snowland





Eight is Frappe Snowland of the Flower Cup. The track is a snowy field with some snow filled trees. Two ice sculptures, one of Mario and one of Yoshi, appear on the track. The Mario one is seen in the main picture above, so here is a picture with the Yoshi one in it:


Yoshi was definitely ready for winter.



Throughout the track are snowmen that will toss you in the air if you hit them. They tend to get annoying, especially if you reach the end of the track.







This track is pretty fun, if you don't mind armies of motionless snowmen. It is still fun to play on this track with friends or by yourself.



7. Kalimari Desert




Seven goes to Kalimari Desert of the Mushroom Cup. It is a large, vast desert with a railroad in the middle. The train on it will tend to block your path, but a good challenge is to try to make it across the track before it hits you. If it does run into you, you will go flying into the air. It is also very fun to watch your no brain computer opponents run into it while you watch them suffer. The railroad and tunnel on it also acts as an alternate route to the finish line, not so much of a shortcut if you don't have a Star. The track returned in Mario Kart 7, without the ability to enter the tunnel. 



6. Yoshi Valley





Six goes to Yoshi Valley of the Special Cup. It is a large maze-like canyon. Due to its many paths, it is not known who is in what place, have the 1st through 4th place tiles showing a question mark instead of the racer's face. Throughout the course are hedgehogs that can cause the racer to spin out of control. Near the end of the course is a giant, spinning Yoshi egg, which can crush the racer flat. The best tactic for this maze is to know the quickest route to the finish line. 



5. Bowser's Castle





Five is Bowser's Castle of the Star Cup. It is basically Bowser's Castle, only as a race track. It is surrounded by lava and is filled with Thwomps. Strangely, the bushes in the courtyard cause you to spin out of control. Running into a Thwomp causes you to spin out of control and getting crushed causes you to, well, get crushed. Near the beginning of the course, there is a green Thwomp.





It serves no threat or purpose to the racer, though it was nicknamed Marty by fans.




4. Choco Mountain






Four is Choco Mountain of the Flower Cup. This track always caught my good side. It is a rather laid back track with barely any obstacle, upbeat music, and good scenery. Running into walls while in the air can cause you to crash, but that is only possible if you are too careless. Near the end, boulders crash onto the course and can run into the player, but they are rather easy to dodge. Overall, this track is rather enjoyable and was good for Mario Kart 64.



3. D.K.'s Jungle Parkway





Number three goes to D.K.'s Jungle Parkway of the Special Cup. This is a pretty fun jungle themed track that is very laid back. On the side, a paddle boat can be seen throughout the track's river. Something also lurks the jungle, because if your kart hits the grass, something constantly throws something at the racer. Besides that there are pretty much no obstacles.



2. Rainbow Road



Number two goes to the long, colorful Rainbow Road of the Special Cup. While some scoff at it for being incredibly long, I love this course for many reasons. These include the beautiful music, the colorful drive and these wonderful things:







Easily the neons, which give the track a wonderful touch. The track is a fairly enjoyable ride. There is barely any gravity on the track, so it is very easy to fall off of it when doing big jumps. Chain Chomps also invade the course so try to dodge those. Anyway, that's about it for this course, so here's number one.


And here it is, but many may be shocked.




1. Toad's Turnpike





The final track that gets the 1st place spot is Toad's Turnpike of the Flower Cup. This course always was always on my good side, mostly because I like the theme. It is an interstate at night filled with cars, trucks and buses. Getting hit by one causes the racer to fly into the air. Throughout it are graffiti spray paintings of Toad, pretty much why it gets the name, Toad's Turnpike. The track's in a simple figure eight style, but the vehicles still give a small challenge. In mirror mode the vehicles race toward you, giving you more of a challenge.


Doesn't look too bad






Alright, are you ready for a challenge?


And that concludes my favorite racecourses from Mario Kart 64. Thank you for reading and please stay around for more in the future.



Tuesday, September 11, 2012

Review: Super Mario RPG: Legend of the Seven Stars


















Super Mario RPG starts out almost like most Mario games, Bowser kidnaps Peach and Mario must rescue her again. He succeeds till a giant sword crashes into Bowser's Castle.

This one to be exact.

Mario, Bowser and Peach are sent flying out of the castle in different directions. Mario storms back to the castle only for the bridge to Bowser's Castle to be destroyed. Mario then must travel around the Mushroom Kingdom to collect seven stars in order to repair the Star Road, which was destroyed by the sword, and defeat the evil that slowly comes forward.











Super Mario RPG is a game released for the SNES in 1996. It is an RPG (course it is). Battles are turn based and you are given many options, including attacking, using items, using special attacks and running. Running is a little useless because it almost always fails. There is a small chance, but I recommend just staying away from running. Also, most enemies in the game almost always seem slightly overpowered than you when entering you in new areas, but it's nothing training and practicing won't fix. The controls aren't too hard, they may need some getting use to though. The overworld is also fairly easy, basically just walking, running, talking to people and jumping. Though it has ups and downs, this game is definitely has fun in it.











For a SNES game, Super Mario RPG has excellent graphics for its time. It uses a graphic engine that makes normal sprites look 3D. Not Super Mario Galaxy graphics, but still very cool.

Now that's cool.


Unlike most experiments, this one did not fail. There is no lagging, though I did notice a few glitching sprites once during a battle. But it was during the SNES era so this is normal. Overall, graphics are wonderful and pass the test.











Like most Mario games, the music is fairly easy to hear and catchy. Each song fits its place from calm, to creepy, even wild. The battle music is fairly laid back and make battles fun (making up for the faulty run option). Sounds are stereotypical Mario sounds, so they pass. Since it's a SNES game, voice acting didn't exist. Music passes the test and will stay that way.











Super Mario RPG is overall a great game. With its good storyline, graphics and music, this game is well recommended for anyone who likes Mario or RPGs. The controls may be a little hard at first and some things may not be fair, but like I always say, it doesn't ruin the game. This game is definitely a must.

Gameplay-5
Graphics-5
Music- 5
Sounds/Voices-5
Controls-4

Overall-9.8


  Next Review 








































Saturday, September 8, 2012

Genesect Event for the U.S.

Getting home from Gamestop with my new Keldeo, I learned of a new event coming for Pokemon Black 2 and White 2. Starting on October 7, you can get the mechanical insect pokemon Genesect. This time, you get it via wireless internet, so you don't have to start your game in the store. The event will last till November 12th, so you will have at least a month to receive it. Remember, it launches the same day as Pokemon B2/W2, so it can be received any time before the deadline.

Monday, September 3, 2012

Rainbow Road After 20 Years














August 27 marked the 20th anniversary of the Mario Kart series. To celebrate, I plan to talk about the seven Rainbow Roads. So go on and enjoy.

1. Rainbow Road- SNES












This is where it all started back in 1992. It was in the first game, so it is going to look basic. However, that doesn't make it easy. There are absolutely no barriers on the edges of the road, so it is fairly easy to fall off. Also, flashing, invincible Thwomps appear all over the place. Running into one causes the racer to spin completely out of control. Like other Super Mario Kart tracks, it appeared in Mario Kart: Super Circuit. It is still very fun just like its follow ups and is playable as a Retro track in Mario Kart 7 .

2. Rainbow Road- N64













Rainbow Road pretty much evolves in Mario Kart 64. It is officially the longest track in Mario Kart history, taking almost six minutes to complete three laps. It is fun, however, it is slightly easier than the Rainbow Road in Super Mario Kart. Mostly because barriers cover the whole tracks. It is not a harmless track, though. First, Chomps invade the track and are fairly hard to dodge. Second, gravity is a lot lighter, so it is a lot easier to fall off of a ledge. What I like about this one are the neon racers that appear throughout the race. Also, this track made a neat appearance in F-Zero X, with a metal remix of the original N64 music only in the Japanese version.

3. Rainbow Road- GBA

















This track was slightly dumbed down, but it was for the Game Boy Advance. It had a few barrier, but was still a hard to control track. There were a few surprise turns and a few sharp ones. Shooting stars tend to fall on certain parts of the track. Hitting one would make the racer spin out of control. Small thunder clouds also appeared. Running under while it goes off causes the racer to shrink. A fun easter egg is the Bowser's Castle from Paper Mario appearing in the background. 

4. Rainbow Road- GCN


















This track is very good. One reason is that it is over Mushroom City, while the version in multi player is in space. It can be a fairly difficult track depending on how experienced you are. Throughout the track, rainbow statues of various items appear throughout the track, similar to the neon racers in Mario Kart 64's Rainbow Road. While I'm talking about that Rainbow Road, part of the music in this Rainbow Road is actually a remix the the 64's Rainbow Road, which is always welcomed by me.

5. Rainbow Road- NDS




















Despite not being as decorative as previous incarnations, this track is still just as enjoyable as any other Rainbow Road. The track barely has any obstacles, but barely any guardrails as well. It contains may loops and corkscrews that gives it a roller coaster feel. This is pretty unique because it is so far the only Rainbow Road to contain any real loops in it. Also, the rainbow pattern is slightly different than in previous Rainbow Roads. Instead of the stripes crossing the track, they instead follow the track.

6. Rainbow Road- Wii





















This one indeed shows the difference between Mario Kart Wii and Super Mario Kart. This Rainbow Road contains many turns. It takes place above Earth, in which different parts of North America, Europe, Africa and South America can be seen. And interesting twist in this race is if a racer fall off the track, they will fall towards Earth and burn up in the atmosphere before being picked up by Lakitu. There is also a Star tunnel that acts very similar to cannons in the game. This track also has small Super Mario Galaxy references to it, such as a small Super Mario Galaxy remix in the music and floating Star Bits seen in the space.

7. Rainbow Road- 3DS

















This track is a real improvement. Like a few other long tracks in Mario Kart 7, it only has one lap and is divided into three sections. It is also the first Rainbow Road to have an area that is not on a rainbow, but instead on a moon.  On this moon, the gravity fairly light. There are also a few craters that can be used as ramps. Rolling Chain Chomps invade the moon and can run into the racer. Asteroids can also hit a racer in the last section of the track. The music is a remix to Double Dash's Rainbow Road, so that also means a remix to Mario Kart 64's Rainbow Road. Actually, the last section's music is pretty much a sped up remix to 64's Rainbow Road.


And there we have it. As an added bonus, I have decided to add a gallery of the Rainbow Roads. All pictures used belong to Super Mario Wiki.


Super Mario Kart


Racing on Rainbow Road


As it appears in Mario Kart: Super Circuit









Ariel view of the track in Mario Kart 7
Racing on the track in Mario Kart 7


                                 









Mario Kart 64


Icon for the track
At the beginning of the track. Also note
the neon Peach face and half of neon Mario
face






                                                                                 
One of the Chain Chomps and Toad's
neon
The track's appearance in F-Zero X



                                           










Mario Kart: Super Circuit


The track's icon
Start of the track. Note Bowser's Castle in the
background

                 







Mario Kart: Double Dash!!



The track's logo
The track's icon



 






The tracks start, with rainbow statues
of a Bob-omb and a Yoshi egg

An upcoming u-turn
                                                                 



                                 








A straight road and a rainbow statue
of a banana peel
An upcoming swirly path and a rainbow
statue of Bowser's shell




                                               









Wind tunnel

Nearing the finish line



                       








Mario Kart DS


An upcoming loop











Mario Kart Wii


A Tournament involving a Chain Chomp
Riding downhill




 








Wavy road

Figure 8 road




     







Star tunnel

Nearing the finish line













Mario Kart 7


Coming to a Star pipe